Jonas Winterland – Mensen zijn gemaakt van dun papier
This is a video clip I directed and animated for the Belgian artist Jonas Winterland, for the title song of his new album (translation: "People are made of thin paper").
I searched for a concept that would be easy to animate and could be produced within a few days time, which is quite a limiting demand given that 2.5 minutes of animation can quickly take weeks if not months to complete.
For more info about the song or the artist, go to jonaswinterland.be
Introducing the second character
Hi guys,
Here's a first shot of the second character for my short film "Dream in Color": the older brother.
The two brothers will be the main characters in the film. The film will further include the mother, father, and a few fantasy creatures.
From now on, I'll be putting more time in keeping the facebook page for this project up to date. So, if you would like to see updates like this on facebook, be sure to go to the Dream in Color facebook page and like it.
Thanks for reading!
New environment: the living room
Another environment, this time less fantasy-like.
Far from finished, the final interior will feature more details such as lights, toys, magazines on the table, etcetera.
New environment: the treasure cave
Here's another environment for my short film "Dream in Color".
Currently still a work in progress, especially the path is too smooth and will feature some rocks and height differences. And of course the treasure chest, quite an important object in a treasure cave, is still missing.
Stay tuned for more updates!
First test-footage “Dream in Color”
Hi everyone,
I'm proud to present a first animated sequence from my short film project "Dream in Color"! This sequence will not be in the final film, but was created to test the technical pipeline to see if any issues came up. That means that pretty soon I will be able to start on the actual production. Exciting!
The video was produced in full HD, so please watch it fullscreen:
Although this scene will not be in the final movie, a similar scene in the garden will be in the final film. This scene will also include the older brother and the parents. The garden will make an appearance in the final film twice, and will be seen for an approximated total of 30 seconds. If nothing changes in the scenario, there will be 9 different scenes in total.
Interior tutorial for Cinema 4D – feedback wanted!
Hi guys,
I've received a lot of messages over the last year from people who want to see more in-depth project tutorials for Cinema 4D. Currently I only have the F18 tutorial for sale, but I think it's about time to add something else to the library.
Since most people are asking for lighting/rendering tutorials, I decided to do a tutorial on 3D interiors. Interiors are in general quite difficult to light and render, so I figured it would make for a nice subject.
I'm currently experimenting to see how I can incorporate all sorts of tricks and techniques into one consistent tutorial series. The goal of the series is to create an image like the one below (rendered in Cinema 4D R14):
I'm now close to finalizing the topics I want to discuss, but before I finalize them I would love to get your insights. What would you like to see? What are some things you struggle with and can't find any decent documentation or examples for on the internet? Please let me know.
Thanks so much for your response, and I hope to see you back soon when the series is released!
Cinema 4D R14 – small features
Hey guys,
Cinema 4D R14 is here! I'm sure you're eager to get your hands on it, so the least us betatesters can do is provide you with some video's showing the cool new functionality.
Since appreciating the smaller things in life is apparently a good thing, I decided to start of with a video on some of the smaller but useful features that come with Cinema 4D R14. This is just a small selection of stuff that I found particularly interesting. If you haven't seen the big stuff (especially sculpting), check that out first!
Features covered:
- New editor camera transitions
- New Gradient functionality
- Working with TODO's
- New render options
- Various SSS improvements
- GI improvements
- new Xrefs
- Wood shader
- Point indexes
Feel free to ask questions/video requests regarding R14 in the comments below!
Belgian Development Cooperation – spot
Production wasn't straightforward as the spot does not have a voice-over, which means the visuals alone have to tell the story (along with the sound effects). And on a technical level, the fact that the spot is basically one long sequence didn't make things easier.
Some details:
- All elements except for the hands are animated in 3D.
- No concept art was used, apart from a few storyboard sketches. The look and feel of the spot was established during production.
- The school cafeteria was originally a market scene with all sorts of food and spices:
- My own artistic skills were used to create the children's drawing
Some technical details:
- The spot was rendered using the new Physical renderer (Cinema 4D R13) . Except for small things like color correction, no post work was applied.
- De growing plants and fluid sim were created using Dpit Plants & Effex. Apart from this, no plugins were used.
- Thanks to a few optimizations and tricks, each frame with Indirect Illumination rendered under 30 minutes a frame, which made it possible to render the spot in-house.
Although most of the work was done by me, I had some great help from Pavel who created a few models and Jean for rotoscoping the hands.
Showreel 2012
Hey guys,
Here's my showreel for 2012!
As always, everything was created in Cinema 4D. If you have any questions or comments - shoot!
Volumetric Clouds
Have a look at the following animation - it's a technical test for volumetric clouds in Cinema 4D.
The setup for this scene is pretty easy. You basically need the following three things:
1. Create a simple 3D volume for the clouds (just using a magnet on a cube is fine, a very rough shape is good enough)
2. Fill the volume with particles (using thinking particles)
3. Add a pyrocluster material to your particles.
That's all there's to it! Of course, the final look heavily relies on how well you manage to tweak the settings. Your 3D volume should have believable cloud-shapes, your particlecount should be correct, and most of all, your pyroclustermaterial requires some tweaking to make it "cloudy" (and remember: lighting and texturing are not two separate things, they go hand in hand). Still, it's not a massive task, I managed to create the entire scene in one evening (okay, and a fair portion of the night - I always lose track of time when tweaking/rendering).
Rendertimes are in the region of 2 minutes per frame.
Keep me posted if you try to create a cloudy scene yourself!




