Here's a first shot of the second character for my short film "Dream in Color": the older brother.
The two brothers will be the main characters in the film. The film will further include the mother, father, and a few fantasy creatures.
From now on, I'll be putting more time in keeping the facebook page for this project up to date. So, if you would like to see updates like this on facebook, be sure to go to the Dream in Color facebook page and like it.
Thanks for reading!
Here's another environment for my short film "Dream in Color".
Currently still a work in progress, especially the path is too smooth and will feature some rocks and height differences. And of course the treasure chest, quite an important object in a treasure cave, is still missing.
Stay tuned for more updates!
I'm proud to present a first animated sequence from my short film project "Dream in Color"! This sequence will not be in the final film, but was created to test the technical pipeline to see if any issues came up. That means that pretty soon I will be able to start on the actual production. Exciting!
The video was produced in full HD, so please watch it fullscreen:
Although this scene will not be in the final movie, a similar scene in the garden will be in the final film. This scene will also include the older brother and the parents. The garden will make an appearance in the final film twice, and will be seen for an approximated total of 30 seconds. If nothing changes in the scenario, there will be 9 different scenes in total.
I've been working on my short film project in between jobs, and wanted to show and discuss some of the changes I recently implemented. The changes are mostly related to the render pipeline.
The best way to show the implemented changes is by showing you an old scene in a new look: the garden.
The 2012 version (click for full-res):
And, as a reminder, the 2011 version:
The garden scene hasn't seen any changes to its geometry or overall shape, so the "only" thing that has changed are lighting, textures, and the general render pipeline (apart from a few minor things like the look of the eyebrows). There are two main reasons for the difference in appearance between the 2011 and 2012 versions:
1. Cinema 4D R13 offers some great new rendering functionality, and is able to deal with a lot of issues that couldn't be resolved with the old engine. The most obvious one in this picture would be the new SSS shader, which allows for a much more realistic/friendly skin texture, making the main character look less creepy and more appealing.
2. The cool thing about being busy with commercial projects is that you learn a lot from them. The research you often have to put in can come in handy, whether it's something very broad like improving your renderpipeline or something very specific like creating a leafshader for a tree. So for this scene which was almost one year old, I was able to implement many pipeline improvements, making the final image look better ánd making the process of coming to a final image a lot easier.
That's it for now, stay tuned for more updates!